Screenshots are still outdated. With this version, I'm justifying it with the excuse that I'm not at all proud of this version and will probably end up reverting to A3A's geometry to base A4 off.
Changelog:
-increased the flag's return time from 10 to 12 seconds
-increased the time the flag spends disabled after returning from 15 to 20 seconds
-shortened the anti-flag visualisers, made them only visible while the flag is held by a player and added a hazard strip beneath each one to signify that the area will have a visualiser once the flag is picked up - partially as per
@Alpherio's feedback
-reshaped the waterbound connector between the australium and elevator - it now includes a small health and full ammo not too far from the point, which should create a place for people attacking/defending the point to retreat to, which should help to create more interesting gameplay dynamics than "take aus to point, get dunked on by demo".
-removed the connection between the waterbound route and upper point area - this should hopefully draw players more towards the waterbound area
-very slightly uncramped the connector between the australium area and waterbound route and put medium health and ammo in there
-moved the small health and ammo that were in the dropdown route out of it, and upgraded the small ammo to medium
-adjusted the australium area to feature a ramp instead of a propjump
-raised the elevator by 64 units and removed the ramps leading up to it so that people can't safely rain down fire on the elevator anymore, unless they're actually occupying the high ground, which takes a longer time to reach the point
-tried to make combat in the point area longer-range and less demoman-dominated - this includes putting a medium health kit on low ground very close to the point, which should help to make it so that teams aren't just immediately destroyed if they fail to get the elevator all the way up
-substantially thiccened and tallened the australium receiver thingy, making it more usable as cover for everyone in the point area
-bashed the logic with a rock