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Smog a10b

A single stage A/D map

  1. oop

    Thewtus
    Fixed being able to shoot through the freight cars at B

    Added a new question

    Blocked a sightline

    Fixed some clipping
  2. An update so small it doesn't deserve it's own name

    Thewtus
    Really,

    The all important question:
    20180831195738_1.jpg

    Nerfed the ammo kits by A

    Added/changed some props

    Changed lighting in a few areas

    Fixed the train stuttering while players are on it

    Clipping, lots of clipping

    Expanded the capture zone by A

    Texturing

    Added a new whistle that will go off when B is captured

    Delayed release of TF2 2

    Some other stuff I forgot about
  3. What is (10 + 75 / 3 - 5)^2 / 90?

    Thewtus
    The answer is 10!

    Removed Red's flank from their spawn to the balcony
    20180828162121_1.jpg

    Added a new route into the courtyard before last
    20180828162147_1.jpg
    20180828162138_1.jpg
    20180828162154_1.jpg

    Changed the upper flank into the courtyard
    20180828162210_1.jpg

    Added some more texures

    Added more props

    The ball in blu spawn can now actually go through the hoop

    Replaced some of the ramps with stairs

    Changed the locations of various drops

    Added soundscapes
  4. Another one (a9)

    Thewtus
    It's that time again!

    Added a one-way door in the orange building by first

    Added another one-way door to the balcony by last

    Removed the windows and walls from the balcony at last and replaced them with railings

    Fixed a few clipping errors

    Adjusted capture times

    Added/moved props

    Textures
  5. Lets try this out (a8)

    Thewtus
    Basically what I've been saying to my self while making this

    Removed the jump pad that connects directly to the balcony
    20180813105547_1.jpg

    And moved it into this room
    20180813105558_1.jpg

    Changed the orange building by first
    20180713112131_1.jpg

    Added a "nipple" as the pros call it on first
    20180813105637_1.jpg

    Added another locked door that opens when first is capped
    20180813105711_1.jpg

    Changed the balcony over last. Now with windows
    20180813105727_1.jpg

    Blocked...
  6. Lucky a7!

    Thewtus
    Here are some of the changes in a7:

    Added a lot of details and textures (I might've gone a bit too far)

    Redid the displacements at A

    Added more props to play around

    Changed cover and added a new staircase in the building between the points

    Added/changed many health and ammo packs around the map

    Raised Red's spawn so they can't spam into B

    Streamlined the room the the left of Red's spawn

    Messed with the lighting

    Tried to learn how to optimize

    Hammer will now crash 50% of the time...
  7. oops

    Thewtus
    Fixed some doors and clipping issues
  8. Ayy... 6

    Thewtus
    Here are some of the changes in A6:

    Overhauled B into a new building!
    20180713112345_1.jpg
    20180713112100_1.jpg
    20180713112114_1.jpg

    Busted down the wall and changed the catwalks inside the building after A.
    20180713112013_1.jpg
    20180713112023_1.jpg

    Added a new spawn exit for red.
    20180713112122_1.jpg
    Also made the spawn exit introduced in A5 more noticeable
    20180713112139_1.jpg

    Added a new building at A
    20180713112131_1.jpg

    Shortened setup time and red's respawn...
  9. Alpha Stage 5

    Thewtus
    Here are the changes in A5:

    Added/changed health and ammo kits
    20180710182336_1.jpg
    20180710182225_1.jpg
    20180710182209_1.jpg
    20180710182247_1.jpg
    Added a jump pad near A
    20180710181954_1.jpg

    Fixed some exploits

    Textured some stuff

    Added whistle and steam to cap points

    Added a new flank to the last point
    20180710182322_1.jpg

    Added a new exit to blu's forward spawn
    20180710182122_1.jpg
  10. Oh hey, it's a4

    Thewtus
    Oh hey, a4 is here so here are some of the changes:

    20180709104822_1.jpg
    The water inside the buildings has risen

    20180709104901_1.jpg
    Which leads to this new water tunnel

    20180709104835_1.jpg
    Blu's first spawn got a makeover

    20180709105025_1.jpg
    And a completely new forward spawn as well

    20180709104919_1.jpg
    The first point got a lot more cover and places to play around
    Also the whistle from Foundry will play when the point is capped

    20180709105012_1.jpg
    This room...