A single stage A/D map
Fixed some doors and clipping issues
Here are some of the changes in A6:
Overhauled B into a new building!
Busted down the wall and changed the catwalks inside the building after A.
Added a new spawn exit for red.
Also made the spawn exit introduced in A5 more noticeable
Added a new building at A
Shortened setup time and red's respawn...
Here are the changes in A5:
Added/changed health and ammo kits
Added a jump pad near A
Fixed some exploits
Textured some stuff
Added whistle and steam to cap points
Added a new flank to the last point
Added a new exit to blu's forward spawn
Oh hey, a4 is here so here are some of the changes:
The water inside the buildings has risen
Which leads to this new water tunnel
Blu's first spawn got a makeover
And a completely new forward spawn as well
The first point got a lot more cover and places to play around
Also the whistle from Foundry will play when the point is capped
Added more stuff to the courtyard and scaled down the width of the map
Separate names with a comma.