CP Smog a10b

A single stage A/D map

  1. Thewtus

    Thewtus L1: Registered

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    cp_Smog - A single stage A/D map

    Hey, this is my first map that I'm submitting here so please correct me on any mistakes with downloads, etc.

    cp_smog is a single stage attack/defend map inspired by gorge, foundry, and granary.
     
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  2. Thewtus

    Thewtus L1: Registered

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  3. Kobolite

    aa Kobolite The only dutch person here!

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  4. Thewtus

    Thewtus L1: Registered

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    Why yes, yes it is!
     
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  5. Thewtus

    Thewtus L1: Registered

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    Oh hey, a4 is here so here are some of the changes:


    The water inside the buildings has risen


    Which leads to this new water tunnel


    Blu's first spawn got a makeover


    And a completely new forward spawn as well


    The first point got a lot more cover and places to play around
    Also the whistle from Foundry will play when the point is capped


    This room was opened up a bit


    There is now a closed door on the flank that will open when A is capped


    The area over B has a new room now


    Lastly, more cover was added around be
    The train can only come after A has been capped and comes less frequently

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  6. Thewtus

    Thewtus L1: Registered

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    Here are the changes in A5:

    Added/changed health and ammo kits

    Added a jump pad near A


    Fixed some exploits

    Textured some stuff

    Added whistle to cap points

    (sorry for the lack of screenshots)

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  7. Thewtus

    Thewtus L1: Registered

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    Here are some of the changes in A6:

    Overhauled B into a new building!




    Busted down the wall and changed the catwalks inside the building after A.



    Added a new spawn exit for red.

    Also made the spawn exit introduced in A5 more noticeable


    Added a new building at A


    Shortened setup time and red's respawn times

    Made the jump pad easier to use

    Added nobuilds to various locations

    Messed with the lighting a bit

    Added more props/details

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  8. Thewtus

    Thewtus L1: Registered

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  9. Thewtus

    Thewtus L1: Registered

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    Here are some of the changes in a7:

    Added a lot of details and textures (I might've gone a bit too far)

    Redid the displacements at A

    Added more props to play around

    Changed cover and added a new staircase in the building between the points

    Added/changed many health and ammo packs around the map

    Raised Red's spawn so they can't spam into B

    Streamlined the room the the left of Red's spawn

    Messed with the lighting

    Tried to learn how to optimize

    Hammer will now crash 50% of the time when Thewtus uses it

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  10. Thewtus

    Thewtus L1: Registered

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    Basically what I've been saying to my self while making this

    Removed the jump pad that connects directly to the balcony


    And moved it into this room


    Changed the orange building by first


    Added a "nipple" as the pros call it on first


    Added another locked door that opens when first is capped


    Changed the balcony over last. Now with windows


    Blocked some sightlines

    Moved/added/adjusted drops

    More detailing

    That's all folks!

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  11. Thewtus

    Thewtus L1: Registered

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    It's that time again!

    Added a one-way door in the orange building by first

    Added another one-way door to the balcony by last

    Removed the windows and walls from the balcony at last and replaced them with railings

    Fixed a few clipping errors

    Adjusted capture times

    Added/moved props

    Textures

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  12. Thewtus

    Thewtus L1: Registered

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    The answer is 10!

    Removed Red's flank from their spawn to the balcony


    Added a new route into the courtyard before last




    Changed the upper flank into the courtyard


    Added some more texures

    Added more props

    The ball in blu spawn can now actually go through the hoop

    Replaced some of the ramps with stairs

    Changed the locations of various drops

    Added soundscapes

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  13. Thewtus

    Thewtus L1: Registered

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    Really,

    The all important question:


    Nerfed the ammo kits by A

    Added/changed some props

    Changed lighting in a few areas

    Fixed the train stuttering while players are on it

    Clipping, lots of clipping

    Expanded the capture zone by A

    Texturing

    Added a new whistle that will go off when B is captured

    Delayed release of TF2 2

    Some other stuff I forgot about

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  14. Thewtus

    Thewtus L1: Registered

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