JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser .
Changes:
added an additional dumpster to serve as cover for people exiting from the basement into the left field
moved the bulldozer slightly closer to the point
slightly moved the pick-ups in the basement to make them more visible
added nobuild brushes between the ends of the spawnrooms and the visualizers
slightly moved the sign on the sandbags
patched a gap in displacements
Changes:
added some obstancles to make sniping people exiting the spawn less convenient
reopened the flank (but the only entrance is throught the basement)
changed the layout of the stairs at the point to make entering the bar less convenient for the defenders
added some neat props in the bar basement
readjusted some ramps and props around the newbuild
rearranged the pickups from the flank
Changes:
cancelled the flank (sorry)
added an additional barrier in the bar building
removed the sticking out scaffold pieces
lifted the cover of the point
pushed back the border of the spawnroom
Minor stuff:
changed all clipping on stairs into blockbullets
added collisions on some oob props (no need to yell Katsu)
made some wall-hugging props nonsolid
fixed clipping of the annex' roof
fixed te entrance to the basement being too tight
Another package of minor changes:
fixed a hole in the ground
added a clip to prevent going through the trees at spawn
fixed some diplacement leaking through walls
redone the ground of the back yard
slightly enlarged the area protected by the visualizer
A bunch of minor changes:
restored an accidentally hidden visgroup with clipping (oops)
aligned the fences on both sides of the map to the same height
removed shadows from the flank gates
added some more clipping on the stairs at the control point
added some clipping to prevent players from getting stuck under the overhang near the basement exit
added some more props to signify oob areas
Significant changes:
widened the capture zone
removed a clip over the sniper barrier
Minor changes:
removed the horizontal grass
increased the trigger volume for the flank gate
added a gutter to hide some brush misalignment
fixed some irrelavnt hole in a displacement