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Minor changes:
a bit of fiddling with the flank gate to prevent it from acting as catapult
removed a clipping brush over the trees behind the resupply locker
slightly raised the anti-spawcamp barrier
An aggregation of small fixes:
fixed a misaligned occuluder making stuff that should be visible invisible
cosmetic fixes to z-figting, holes in displacements and other stuff which should irrelevant for an alpha map
enlarged trigger of the flank door
increased speed of the flank door
prevented both flank doors from opening together
added some invisible barriers to defend against spawncamp allegations (which are baseless, so far no such thing has occured)
A few changes including some to the layout.
spawn:
rearranged spawnpoints to make leaving the "room" more intuitive for the brainless w-clickers
nothing changed in regards to spawncamping allegations - theorically possible, practically doesn't happen
back yard:
clipped some signs
minor changes to the ground geometry
newbuild/outpost:
a small partition wall added in the middle
tis all
left yard:
extended the wooden cover to shorten "The Sightine"
moved the bulldozer and the pickups a litle
right yard:
redone the ground almost completely
new higher ground in the back leading to the tree yard
tree yard:
readded a one-way passage from the right yard
fenced off the passage to the left yard
bar/control point:
changed the cover between the control point and the right yard
moved the entrance to the basement away from the point
clipped some windows
clipped some niches in the walls
minor changes:
cosmetic holes in displacemnts
fixed clipping on top of the newbuild
readjusted the tables slightly and made them impossible to get on
another batch of minor changes:
lit up the spawn room a little more
fixed a defective areaportal
widened the stairs in the tree yard
removed part of the protruding wall in the back yard
smoothened the ground in the back yard a little more
some small attempts at optimization
a few minor changes:
hidden a tine hole in the ground
fixed clipping of the stacked tables
redone the signage
lit up some of the doorways
spawn:
added markings indicating the limits of the spawnroom volume
improved fence clipping
base yard:
widened the passage to the right yard
simplified the ground and moved the basement doorway slightly
more fences indicating what is oob
left yard:
complete reconstruction making it more open and less flat
right yard:
blocked off the passage leading to the tree yard
more fences indicating what is oob
general:
completely rearranged the pickups
slightly decreased the time required to capture
fixed the countdown before unlocking the point
made some props nonsolid
fixed roof clipping
fixed some insignificant z-fights (it's a bloody alpha y'all are too nitpicky)
small fixes:
optimization of the outpost buildings
fixed the control point's color not changing
fixed the easter egg's doors opening incorrectly
trying to remedy the most urgent issues while working one the next proper version:
extended the outpost's wall to break the sightline across the point
removed a bizzare clipping brush around the bypass boulder
no more jumping over the bypass security fences