Past 72hr Jam Entry Sleight 72hr a2
A symmetrical 3CP map which aims to have quick, offense heavy games.
Sleight is a symmetrical 3CP map made for the TF2Maps 72 Hour Jam, which aims to avoid stalemates with a shorter timer (capped at 5 minutes) and a shortcut to the middle point which is accessible for the team who currently controls it.
Uses Yrr's Locked Door Texture (https://tf2maps.net/downloads/locked-door-texture.1228/)
New page outside of the 72hr jam category: https://tf2maps.net/downloads/sleight.14578/
My first actual released map! I've been working on and off in Hammer for years but I never actually managed to get a map to a quality I felt was releasable. Turns out a 72 hour timer helps a lot! Although I did end up not being able to add a few things which hopefully I'll be able to add in later releases, notably:
Uses Yrr's Locked Door Texture (https://tf2maps.net/downloads/locked-door-texture.1228/)
New page outside of the 72hr jam category: https://tf2maps.net/downloads/sleight.14578/
My first actual released map! I've been working on and off in Hammer for years but I never actually managed to get a map to a quality I felt was releasable. Turns out a 72 hour timer helps a lot! Although I did end up not being able to add a few things which hopefully I'll be able to add in later releases, notably:
- Soundscapes
- Way more props and detail
- Actual optimization (the map is pretty light anyway but i'd like to put more effort into it)
- Better lighting
- Some custom materials and props
- Maybe a rework of the middle point? not a big fan of it.