Shoplift (SZF)

Shoplift (SZF) V1C

SZF Shoplift V1C

- Fixed S1 Gauntlet not ending after S1A capture
- Removed S2A glass before escalators and added a rare weapon spawn nearby
- Added a fog volume check at S1 start
- Added an extra scavenge tutorial for the Reactor deposit zone
- Heavily reduced explosive barrel damage to better fit SZF instead of ZE
- Equalized chances for S1 Elevator infected spawns
- Moved S2 escalator explosive barrel to center of escalators
- Clipped S1 Elevator room doors
- Minor perf improvements
- Fixed SZF Director scale not resetting on a new stage
- Minor lighting changes
V1B hotfix

Another reminder that you must have the latest 4.1.2 SZF version to run Shoplift or any other multi stage map, older versions are most likely to crash your server.

- fixed infected ramps not being included in map
- fixed S1 Garden infected exit being solid during S1 instead of S2
- fixed a fog volume not being included in map
- fixed the Hypermarket gate sound looping
SZF Shoplift V1A

- fixed weapon spawns not being converted by the SZF mod after Stage 1
- fixed perch point above Saferoom 1 door
- fixed reflections not being sewn
- fixed funky looking reflection at the cafe floor
- removed holograms to reduce file size
- removed a particle effect to reduce file size
- fixed Administrator not calling out Tanks on first appearance
- fixed S1 pre safehouse door looping sound strangely