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Sewers a1a

An arena map that plays inside an area of big sewers

-Description:
For this map, I went with the idea of the mercenaries having a fight in a big area of sewers, for now I haven't thought of a reason of why they're fighting in the sewers (for lore & gameplay). When you take a look at the map, you will notice that there's not much of deep water or swimming sections, I thought it will make more sense having less water so you can tell that someone drained out the water for the mercs to be able to have a proper fight without much trouble.​

-A1a Version (Current State):
I've decided to move on to a1a to apply fixes and small changes but since my map hasn't been playtested yet, I'll stop working on it. Once It gets playtested i'll continue the development of this map but for now, I'll go back to work on one of my dry ideas/pre alpha maps.​

-To do List (SEP/06/2022):
IDLE DEVELOPMENT
(FOR A2 VERSION)
1 - Take new screenshots of the new version of the map.

2 - Add new small water zones.

3 - Change expensive water for cheap water.
(I' feel that cheap water belongs on a sewer rather than expensive water)

4 - Wait for playtesting to apply feedback.​

-Small Note:
This is my first map (and upload), I'm working on other three maps but they're in a pre-alpha state/dry ideas. I've decided to upload this one since it's the first one that I have finished and it's ready for playtesting. Also, I'm a beginner so don't expect much of me.
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Author
Hey Xolf
Downloads
238
Views
485
First release
Last update
Category
Arena

Latest updates

  1. Changelog (SEP/06/2022):

    -Version a1a- Updated the "to do list" Fixes: -Removed the error on the center/capture point of the map. -Fixed some brushes on the corners that were inside each other. Small Changes: -The props on the sides have been moved to have better...
  2. Changelog (SEP/04/2022):

    -Version a1- -Added images and a cover -Updated the "to do list" >After taking screenshots on higher graphics of the map, I've realized that the props on the side of the map actually get proper light. >I need to change the position of these...