* An experimental change to mid
* Redesigned the Big Rooms (flank to Mid)

//todo better list
* Slightly longer capture time (3 -> 3.3).
* "We have taken the device" voice lines now play only when the bomb changes the team.
* Spectator cameras.
* Minor geometry adjustments.
* Alert voice lines where the bomb reaches the general Base area.
* "Bomb Returned" voice line.
* Personal "Get to the point" voice line for the bomb carrier.
Fixed a missing playerclip above the building between Spawn and Mid
! New spawn in a different location.
! Gamemode reverted to one capture with capture time.
! No orange-red lighting. Will solve the map aesthetics later with textures.
* Added a small health pack to the underwater bit near Mid.
! Now playing to 3 instant captures.
! A whole section of the map has been removed.


* Fog has been removed entirely. Lighting and color correction were left unchanged.
* Drastically reduced the amount of pickups.
* Added a window overlooking the Outer Mid from the Big Rooms
* Added crates at Base near slopes where pickups used to be.
* Added barricade fences to the capture point (wish me luck explaining them during the art pass).
* Height of a big container-ish thing between Corner Yard and Main Ramp has been increased (op Sniper spot).
* Removed an easy way to jump onto roofs and containers at Main Ramp (op Sentry spots).
* Removed the Setup Timer (the bomb itself still takes 20 seconds to spawn)
* Fog was reduced; Lighting and color correction were adjusted to compensate.
* Capture time reduced again from 3.3 to 3.0
* Respawn time has been increased by 1 sec again (3s to 4s)
* The defending team now has a 3 second respawn penalty (4s vs 7s). (There's also the usual 5-second delay between dying and queuing to respawn).
* Removed any attempts at dynamic fog and color correction that changes as the player enters/exits indoors areas, since TF2 doesn't provide enough control to make it work to the satisfying degree.
* Removed the roof from the building between Base, Main Ramp and Corner Yard.
* Capture time reduced from 4.0 to 3.3.
* Bomb's team-locked timer reduced from 15 to 5 seconds (return timer remains at 20s).
* Removed the medium medkid from the Bomb Spawn room.
* Fixed a narrow sightline from the 2nd floor of Mid into the Sewers under the bridge connecting Base and Main Ramp.
Now called "RED Planet"

* Welcome to Mars! We're starting to add the visuals.
* A death pit has been added to the Far Flank to the Big Rooms.
* Bomb now also acts as a dispenser.
Experimental changes:
* The round ends after the first capture.
* The round time limit is 10 minutes.
Geometry changes:
* Resupply lockers' triggerbox is now slightly bigger sideways.
* Building in the Yard has been changed.
* Minor geometry changes in anticipation of the art pass.
* HUD now displays the capture progress.
* The Bomb respawns quicker after being captured (30s->20s). The setup time has been left unchanged (30s).
* The crate on the way to Big Rooms has been moved, with the surrounding route being readjusted.
* The steep stairs from Big Rooms to Mid have been replaced with a less steep slope.
* The connector between two Big Rooms team has been changed.