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+added a sightline blocker on A/D section
+added a brazier to the lower level on the fortress |minor visual fixes
|geo changes on A/D section
|increased cap zone size on A/D section
|lowered a wall to make sniping from the top of the fortress easier
|angled a rock to make trimping for attacking demos easier
+added an ammobox at mid |fixed the upper RED cannon not properly resetting after being fired once
|visual changes to intel HUD
|changed water texture to hopefully be less expensive than the previous water
|fixed prop collusions
+added new flank route for attackers on A/D section
+added gay stuff |increased defender spawntimes
|reduced captime back to it's original value
|attackers that die in the fort will respawn faster than those who die outside it
|visual enhancements
|changed soundscapes
|fixed a sprite not properly reflecting the state of the cannon
+added new icons to better communicate the cannon gimmick
+new custom intel models |widened the staircase to the intel room
|increase the spawntime for attackers on the A/D section and decreased the defenders' spawntimes
|increased cap time
|decreased the timer on the A/D section down to 2 minutes -removed climbable rope on A/D section, was a bit silly anyways
+added a new cannon on the ships for more trolling
+added climbable rope to the A/D section
+added more health pickups on the A/D section |changed geo on A/D section to hopefully favor defenders more
|changed some respawntimes
|moved the castle upwards, CTF winner now get more highground
|added a catwalk on the castle to give it a little more purpose
|reduced the flag return time by half
|added more spawnpoints
|lowered height of crow's nest
|added a arrow to better point out climbable rope on the side of the ship
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