Adjusted bot spawn locations so they enter the field faster
Adjusted geometry at front to open up a choke near the leftside spawn
Adjusted visuals on a couple of places
Adjusted the trigger_push at the front spawn to extend out less
Adjusted Gatebot pathing on the left spawn
Added a relay to disable gate re-capture (wave_start_relay_expert)
Added an alternate Tank spawn
Fixed a spot where the bomb could be trapped near B
Fixed money getting trapped within the hatch
Moved Tank starting location
Tankdozer
Fixed the Sentry Gun facing the wrong way
Raised the Sentry Gun's health to 7500
Raised Sentry Gun so it spends less time shooting at nothing
Lowered the breakable's health to 4000
Increased force of the dozerblade's push