Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming

Rust Valley RC3a

Wow, look at all those rocks!

  1. Something entirely expected

    Fillmore
    Adjusted bot spawn locations so they enter the field faster
    Adjusted geometry at front to open up a choke near the leftside spawn
    Adjusted visuals on a couple of places
    Adjusted the trigger_push at the front spawn to extend out less
    Adjusted Gatebot pathing on the left spawn
    Added a relay to disable gate re-capture (wave_start_relay_expert)
    Added an alternate Tank spawn
    Fixed a spot where the bomb could be trapped near B
    Fixed money getting trapped within the hatch
    Moved Tank starting...
  2. Lets try this again

    Fillmore
    • Updated clipping on a couple of places (notably the front)
    • Updated missionmakinginfo.txt with relays for opening/closing the forward upgrade station
  3. Navigation has never been my strong suit

    Fillmore
    • Updated the nav mesh again to address a couple of spots where bots could get stuck
    • Updated the missionmakinginfo .txt with the gatehint info
  4. Don't upload maps while not paying attention

    Fillmore
    • Updated the nav file with the one I was supposed to give you and not one that makes bots act like they can noclip
Buy Elder Scrolls Online: Greymoor for PC at Green Man Gaming