a2
no time for caution, only a few hours left til the hard deadline.
Even though i haven't watched the demo for the a1 version yet (yep), but i think i have some solid ideas on how to improve the map, based on the text feedbacks

*Changement:

Middle area:
-Simplify mid
-Extend the flank route into hallways that connect the spawn area to lobby, make mid bigger and give players more options

Lobby:
-Change the Transition area layout
-Widen the choke
-Widen the lobby
- Increase the ceiling height of the Low ground entrance to the Intel area
- Increase the width of the high ground entrance

Spawn area:
-Remove window, close the extended area to prevent confusion
-Changing layout in response to mid change

(pls no bug)
Changed Blu logo to Red (thanks YOYOYO)
Optimisation
More clipping
More func_detail
More signs (just incase)
Fixed some spawn bugs