Sealed up displacements
Changed the lighting indoors
Added some interior out of bounds rooms, giving visibility to the middle building
Fixed the texture shift of water
  • Created a 3D Skybox fully around the map
  • Adjusted the fog (thanks aar!)
  • Removed a leak
  • Added and changed health and ammo packs
  • fixed an info_teamspawn from spawning players in red
  • Fixed the lighting
  • Artpassed the layout
  • Changed several map brushes and removed old ones
  • Added more lights
  • Added area_portals
  • Added a loading garage
  • Added a checkpoint outside of the map
  • Added a deathpit in the water
  • Removed paths around the middle, condensing the flanks
  • Added some health packs and removed some ammo packs
  • Added more water
  • Added miscellaneous props
  • Artpassed some of the layout
  • Added Shoreline assets
  • Added an upper dock
  • The fog has come
  • Miscellaneous fixes and layout changes
  • Added a new route on the left side of the map
  • Changed Pathing for the right side of the map
  • Changed the spawnroom
  • Changed the layout significantly
  • Added various props
  • Changed the map name from Liverpool to Riverport
Fixed geo, sightlines, and other brushes/decals.
  • Reduced the height of the control point area
  • Fixed some missing decals and brush heights
  • Changed the middle area
  • Added windows
  • Added an upper deck area
  • Changed Ship to be a Cargo Ship