Reskinned Half Life 2 Props For Team Fortress 2! Version 2
Several reskinned Props from Half Life 2 made to fit the Team Fortress aesthetic!
This is my first attempt at texturing for tf2s style, and I think they turned out well!
This file includes all the re-textures as well as a prop zoo vmf so you can see how they look in hammer without needing to hunt for them.
Changed Props include:
props_c17/utilitypole01a.mdl
props_c17/utilitypole01b.mdl
props_c17/utilitypole01d.mdl
props_c17/utilitypole02b.mdl
props_c17/utilitypole03a.mdl
props_c17/utilitypolemount01a.mdl
props_docks/dock01_cleat01a.mdl
props_forest/sawmill_logs.mdl
props_interiors/lightbulb01a.mdl
props_interiors/lightbulb03a.mdl
props_interiors/lightsconce01.mdl
props_junk\garbage_glassbottle003a.mdl
props_junk\garbage_metalcan001a.mdl
props_junk\garbage_metalcan002a.mdl
props_junk\garbage_milkcarton002a.mdl
props_junk\garbage_takeoutcarton001a.mdl
props_mining\wood_stack.mdl
props_wasteland/cranemagnet01a.mdl
props_wasteland/lights_industrialcluster01a.mdl
Added After initial release:
props_buildings\watertower_002a.mdl
props_buildings\watertower_001a.mdl
This file includes all the re-textures as well as a prop zoo vmf so you can see how they look in hammer without needing to hunt for them.
Changed Props include:
props_c17/utilitypole01a.mdl
props_c17/utilitypole01b.mdl
props_c17/utilitypole01d.mdl
props_c17/utilitypole02b.mdl
props_c17/utilitypole03a.mdl
props_c17/utilitypolemount01a.mdl
props_docks/dock01_cleat01a.mdl
props_forest/sawmill_logs.mdl
props_interiors/lightbulb01a.mdl
props_interiors/lightbulb03a.mdl
props_interiors/lightsconce01.mdl
props_junk\garbage_glassbottle003a.mdl
props_junk\garbage_metalcan001a.mdl
props_junk\garbage_metalcan002a.mdl
props_junk\garbage_milkcarton002a.mdl
props_junk\garbage_takeoutcarton001a.mdl
props_mining\wood_stack.mdl
props_wasteland/cranemagnet01a.mdl
props_wasteland/lights_industrialcluster01a.mdl
Added After initial release:
props_buildings\watertower_002a.mdl
props_buildings\watertower_001a.mdl
- License
- Credit is required. Permission to modify optional.