Refresh: cp_gullywash

Refresh: cp_gullywash f9

F8 Changelog:
  • Last point shutter trigger now matches original.
  • Improved splash near second point.
  • Fixed light emitting wrong color on last.
  • Minor visual & aesthetic fixes
F9 Changelog:
  • Fixed cubemaps.
All credit goes to Bereth & hondjo & me for this update.

If you haven't checked out our website, visit refresh.tf to see full changelogs and map comparisons.

F7

Changelog:
  • Improved some blockbullets.
  • Fixed last point not changing color after a capture.
  • Fixed alot of missing textures from final1 and texture misalignments
  • Fixed some floating props
All credit goes to Bereth & Hondjo for this update.

Visit our teamfortresstv thread for discussion please.
Changelog:
Fixed lockers being non solid.
Fixed cubemaps.

Changes missing from the F5 changelog:
Updated func_door in cap 2 forward to be more representative of the prop_dynamic.
Tweaked the func_door in cap 2 so you can't hold up your own teams door without being able to enter.

Visit our teamfortresstv thread for discussion please.
- Fixed shutter on second being stickable

For full discussion visit https://www.teamfortress.tv/57897/refresh-cp-gullywash
pipe solidity hotfix
cubemap fix
F4

Mostly minor fixes. We recommend any leagues looking to run this map to use this version instead of F3

https://www.teamfortress.tv/57897/refresh-cp-gullywash for changelog and discussion
F3

Mostly minor fixes. We recommend any leagues looking to run this map to use this version instead of F2/F2A

https://www.teamfortress.tv/57897/refresh-cp-gullywash for changelog and discussion
Changelog:
  • Improved clipping
  • Fixed some lighting and detailing inconsistencies