Redirect

Redirect a9

I've lost the changelog so here's a quick one:

-Reworked mid (changed capture point, closed one doorway to mid, added a way to get on top of mid)
-Moved and changed some of the ammopacks and healthpacks
-Fixed some details that weren't mirrored properly


see ya next year i guess : )
koth_redirect_a8
Left Side:
[*] Fixed nodraw roof
[*] Changed concrete floor to grass
Right Side:
[*] Changed full ammopack to medium
[*] Deleted containers
Lobby:
[*] Ceilings are now higher
Second floor:
[*] Changed props blocking the way to a wall
Misc:
[*] Fixed two broken clips on garage(Right side) and red building(Mid)
[*] Fixed some leaks
[*] Changed lighting to be brighter
[*] Minor Control Point changes
Gameplay:
[*] Capture time is now 16 instead of 20 (x1) / 10.(6) (x2)
[*] Added a path from Right side to Lobby
koth_redirect_a7

Spawn:
[*] Moved players a bit further from doors
[*] Deleted 2 additional doors
[*] Spawn is more compact now

Right side/Rollout:

[*] Shrunk garage
[*] Changed layout
[*] Small healthpack added
[*] Added stack of conatiners instead of just one

Left side:
[*] Changed layout from cp_junction corridors to a bit more open space
[*] Changed stairs in connector
[*] Widen connector
[*] Fixed panel bump clip in connector

Control Point:
[*] Added details to the CP
[*] Added bridge at the top of the point
[*] Added 2 more entrances to the CP
[*] Added more cover
[*] Added 2 small healthpacks

Misc:
[*] More optimization
[*] Added 2 observer points on CP
koth_redirect_a6
[*]
Closed doorway and window so people won't funnel straight to the enemy spawn
[*] Fixed glass doors
[*] Fixed missing container at the red
[*] Fixed shadow issues
[*] Expanded Control Point
[*] Expanded Respawn Room, Added 2 more doors for less spawncamping (probably)
[*] Changed "Sniper balcony" so it's faster to get to mid
[*] Changed left route by moving a room with a thing
[*] Mid is now more covered
[*] Slightly reworked layout
[*] Health and ammo patches
[*] Added new path to balcony
[*] _a3 point is back
[*] Removed "second spawn" even tho you are not supposed to spawn there
[*] Raised ceiling in HUGE SIGHTLINE
[*] Changed right area from spawn
[*] A little bit of details
[*] Changed boring narrow corridor to a connecting room
[*] Fixed some lights
koth_redirect_a3:
[*] Adjusted some lighting
[*] Adjusted few clips
[*] Detailed a bit of unplayable area (cuz I can)
[*] Added respawn room visualizers
[*] Reworked Capture Point
[*] Added ceiling texture
[*] Control point now has lighting