KotH Redirect a6

simple koth map set in research lab

  1. MortyW

    MortyW L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    Redirect - simple koth map set in research lab

    (lights are bad, im bad at lighting stuff)
     
    Last edited: Feb 3, 2018
  2. MortyW

    MortyW L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    koth_redirect_a3:
    [*] Adjusted some lighting
    [*] Adjusted few clips
    [*] Detailed a bit of unplayable area (cuz I can)
    [*] Added respawn room visualizers
    [*] Reworked Capture Point
    [*] Added ceiling texture
    [*] Control point now has lighting

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  3. MortyW

    MortyW L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    [*] A little bit of details
    [*] Changed boring narrow corridor to a connecting room
    [*] Fixed some lights (not every single one tho, I'm still bad at placing lights properly)

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    Last edited: May 10, 2018
  4. MortyW

    MortyW L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    [*] Mid is now more covered
    [*] Slightly reworked layout
    [*] Health and ammo patches
    [*] Added new path to balcony
    [*] _a3 point is back
    [*] Removed "second spawn" even tho you are not supposed to spawn there
    [*] Raised ceiling in HUGE SIGHTLINE
    [*] Changed right area from spawn

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  5. MortyW

    MortyW L1: Registered

    Messages:
    14
    Positive Ratings:
    6
    koth_redirect_a6
    [*]
    Closed doorway and window so people won't funnel straight to the enemy spawn
    [*] Fixed glass doors
    [*] Fixed missing container at the red
    [*] Fixed shadow issues
    [*] Expanded Control Point
    [*] Expanded Respawn Room, Added 2 more doors for less spawncamping (probably)
    [*] Changed "Sniper balcony" so it's faster to get to mid
    [*] Changed left route by moving a room with a thing

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