• Changed shack on second to a mini greenhouse-storage shed, adds visibility and cohesive detailing
• Various small clipping fixes
• Rotated staircase in short connector from second to mid
• Various color changes to make areas more team-cohesive
• Increased time to cap on second from 6 to 7
• Reduced time to cap on mid from 11 to 9 (For reference, second was 6 and is now 7)
• Recuced time to cap on last from 3 to 2.5
• Smoothed out/simplified some displacement ground around second
• Moved forward spawn on second away from the point
• Moved small health-ammo in upper lobby closer to upper exit door into second to better support teams holding offensively
• Moved medium health-ammo in main lobby back one room into lobby to support holding more, and make pushing out less of a commitment (since the room it had previously been in was very susceptible to spam if you wanted to grab the health when holding lobby)
• Moved small health-ammo in lower lobby back towards sign to create cohesion between them
•Widened and heightened choke doorway into second from lobby
Lowered thick doorway into second from short connector to cut off abusable sightline
• Moved medium health-ammo in lower connectors from mid to second
• Flipped locations of medium health-ammo in high connector from mid to second
• Removed healthkit on crate on mid
• Clipped standable beam on second
• Fixed fence vis issue on second