the playtest was good. i especially liked the feedback round when everyone went to the saxton spawn and tried to decipher the russian meme xD
  • added more pickups
  • adjusted some pickups
  • adjusted pallet props (can now be used as a ramp)
  • adjusted player clips
  • roof near saxton spawn is now climbable
  • optimized lightmaps
  • added a hint about melee climbing
  • expanded the map even more
  • iron fences are now gone, making the big rocks available (new areas)
  • adjusted balcony collision near saxton spawn
  • adjusted player clips
  • added cubemaps in the new areas
  • added more health and ammo packs
  • optimized distance fade on props
- fixed cubemaps
lizardofoz has just updated the vsh vscript resource, time to update
- updated the map to match the new vsh vscript version (new voice lines, new ui, reduced file size)
when you press forward on a diagonal brush, you lose a lot of momentum, because of this, i have to use func_illusionary instead.
  • divided some brushes into several parts
  • converted some brushes to func_illusionary
  • two buildings near each spawn are now explorable
a small quality of life update
  • optimized lightmaps further
  • added sloped player clips to make melee climbimg onto roofs more convenient
  • packed all the materials (except particles_vsh.pcf, for some reason it gives an error)