A lot of changes I'm cramming in before it gets playtested!
- Added cinematic "scramble" effect showing the segments randomizing. There's also a new window in the spawnrooms to see it from!
- Added second level of random segments for more height variation
- Segments towards the front are ramps instead of blocks to reduce situations where certain classes may be unable to advance
- Segments at mid have been removed temporarily while I work around Hammer messing up paste special
- More segment types
- Oh yeah... Stickies slide off of func_brushes... oops.
- I'm having trouble with making empty segments because of asterixis
- Other stuff