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What was fixed?
fixed the grate texture on some walls not being drawn on both sides
Whats New?
added a door to a route that allowed blue to just walk straight to red spawn that closes for both teams after A is captured
blocked some sightlines and crack shots
added a big door to a building on A instead of a small window
increased the size of a ammo pack on A from medium to full
removed a door on A that was blocking red before A is captured
textured last a bit because why not
minor changes
thanks to all the playtesters!
Whats New?
blocked off some windows and doors as to not make the map feel like swiss cheese
minor changes
thanks to all the playtesters!
Whats New?
redesigned last
-moved reds spawn room further into the building
-moved the last checkpoint further in as well
extended some walls in blus starting area to block sightlines
minor changes
Thanks to all the playtesters!
What's New?
redesigned blu's starting area
added a second balcony to a building near A
blocked off a door at A
added a balcony for red overlooking blues window room on B
other, smaller changes i forgot because i keep forgeting to write down my dang changes
Thanks to all the playtesters!