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Promountain A3

Pro version of Thundermountain's first stage (and first stage only).

An experiment to see how 2-point payload could operate in a competitive setting. Thundermountain's first stage had the most potential for a pro version, in my opinion.

Changes from the original to the pro version:
-Made it day time and much brighter
-Made it more alpine
-Removed the thunder noises
-Removed the taunting mercenaries in the window at BLU's spawn
-Added a new flank connecting the first far left area (BLU's perspective) to what used to be a decorative metal gate in the second section (see screenshots)
-Made the bridge that raised after the first point is capped already raised (no more waiting!)
-Added new doors to RED's spawn to prevent spawncamping (or at least make it more difficult)
-More? I forget, lmao

SCREENSHOTS (note: this was in a previous version that was less bright, but relatively the same as this one)
20161029140435_1.jpg 20161029140450_1.jpg 20161029150124_1.jpg
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  1. Some important(ish) changes

    CHANGELOG: -Added a new spawn exit from Blu's spawn -Made lights in the flank route non-solid -Added new barriers near the bridge, to block the worst of the main sightline -Slightly widened the deck area near the new large barricade fence -Added...