CHANGELOG:
-Added a new spawn exit from Blu's spawn
-Made lights in the flank route non-solid
-Added new barriers near the bridge, to block the worst of the main sightline
-Slightly widened the deck area near the new large barricade fence
-Added a closer, more viable resupply locker in Red's spawn
-Moved the cubby/shed packs outside and sealed the rooms they were originally in shut (except for the medium pack at last, that's an experiment)
-Brightened ambient lighting
-Fixed a black texture
-Fixed the cut-off overlays