Before I go into what I changed in this version I would like to inform everyone that I will be working on Stage 2 this weekend over a Livestream, so be sure to check it out!
Project Kronos has recieved an update! Removed the ability to have Engineers build in spawns
Fixed brushwork and textures
Removed a misplaced brush blocking off an offshoot to one of blu's flankroutes
moved stairs slightly near blu spawn
decreased respawn time for blu by .5
PROJECT KRONOS HAS RECIEVED AN UPDATE Removed Flankroutes causing players to stray from the objective. (Thanks @Moonrat ) Added a new sideroute leading to last (might need some minor tweeks Added a crane for a tiny bit of detailing. Removed health and ammo vital to major sentry nests. Cleaned up some minor brushes at last
Happy testing!
VMF is now in the hands of @SmallBiscuit for lighting reworks and other minor features.
Project Kronos change log Raised the height of the tracks at last to give more elevation to the defending team
Changed most of the health and ammo to smaller sizes
Added additional health cabinates in blu spawn
added one way door to building to flank route
Added new path to the flankroute
moved health and ammo to inside of the building next to red spawn
Clipped off most of the crates in the map
Changed window texture for the outside of blu spawn
PROJECT KRONOS HAS RECIEVED AN UPDATE Moved Health and ammo to better locations
fixed clipping issues and prop traps
Added a window to Blu spawn to help the team preperate for the match
Widened door ways for more ease of access
Added a displacement near flank
blocked off an area that used to be an exit in red spawn
Special thanks to @SmallBiscuit who will be helping me with working on future updates to the map!
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