pocciya

pocciya a4

- In A area a big door was added, the intention is to initially block sightlines and encourage blu to use the right flank route
- The bottom door to B flank was deleted, since it mostly allowed reds to take control of it and basicly deny it for blu
- The building in C has expanded further to the cliff. It's supposed to be a high flank for blu
- C got slightly bigger
- the room right from B got bigger

D wasn't touched now. I'll definetly change it, since it's just a one big issue. I'm debating between simply resizing it better and completely redesigning it. I still need to think about it.

That's all I remember. Let's hope I didn't set setup time to 15 seconds again
- the "sentry room" on the left from the point got opened from one side to encourage going inside for blu
- the right white... structures before A got risen up, again in hopes that blu would have some advantage
- the B section of the map got slightly widened
- the B sideroute on left got risen up
- near B a ramp from the bottom to the other side was added.
- the flank door near B was slightly changed

C and D weren't realy toutched upon, I want to firstly focus on the first two points. If there will be further complains about the last two (I know for sure that C is ridiculous to cap and D is really cramped) I'll focus on them in later versions.
- THE RESPAWN TIME IS 75 SECONDS NOW, NOT 15 how
- ammo and health packs are smaller near the 3rd point
just... -now it can be tested normaly
does it almost feel like nothing changed at al?

Honestly, it's been like half a year since I did... anything, for that matter. I don't remember what was happening in a1, and I felt like it needed some changes nontheless...

So I remade it. Basicly
Because it seems reasonable.
only a few stuff tweaked.
and teams should swap after red win.

If it is too big
I dunno
Some props on the map caused the game to crash. They are yeeted now from the map.