PLR Cart Elevator Prefab

PLR Cart Elevator Prefab A3b

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PLR Cart Elevator Prefab A3b

Includes Capture Point and Mid-Track Elevator Prefabs

A cleaned up and ready-to-copy cart elevator as seen on plr_hightower. Also includes a mid-track elevator.

Notes:
  • The prefab is set up to allow a team_train_watcher to handle rollfoward and rollback zones using only flags, so no manual outputs are needed. As a result, there are two team_train_watchers for each cart.
  • Elevator path_track entities have the Orientation Type set to "Face this path_track's angles". If rotating the elevator, make sure to change these path_tracks' angles as well.
  • The elevator platform consists of a func_brush and a func_tracktrain. Both of these must look identical, and their origins must be aligned with the center of the "clamp_track_*_1" path_track entity.
  • Bugs from plr_hightower's elevator still persist, such as the cart sinking into the platform when the trigger is touched while it falls quickly.
  • Use the logic entities originating from this prefab, including the carts, or the elevator may not work properly.
Author
Stack Man
Downloads
528
Views
634
First release
Last update
Category
Prefabs

Latest updates

  1. A3B

    Fixes: * The mid-path elevator prefab did not work at all. * The mid-path elevator cart would not continue after leaving the elevator until players re-entered the push zone.
  2. A3

    Fixed issue where the blue cart couldn't be blocked by red. This requires a team_control_point_round despite being single stage, so don't remove it! Stopped the mid-track elevator from rising while the cart is pushed after leaving it.
  3. A2

    * The mid-track elevator now falls back down once the cart has left.