certainly not ready for beta in the slightest, but i cant deal with the fact that grid is too small and the layout is so broken, so i decided to leave this map, but then i came back to detail this. it'll most likely be the last update for this map
i had a break for a few weeks because i felt a bit burned out but im back im sure youre all really excited
  • new area
  • added some height variation
  • spawn is now one floor with two more exits
  • possibly more things i cant remember
  • Remade point
  • Lighting
  • New route
  • Theres a black texture ik im going to fix that soon
  • Added new trees
  • Raised the skybox
  • added a fountain
  • rasied some ceilings
  • more stuff that ive possibly forgotted
  • oh yes i fixed the resuplly cabinets
  • added info_observer_points
  • added stuff to plaza area
  • new bit behind point
  • dont have to crouch to get to route anymore
  • more resupply lockers
  • other changes to make walking easier
  • chairs
I remade the map, but kept the same general layout for the following reasons:
  1. the brushes were really misaligned and hard to work with
  2. the mid was drastically underscaled
  3. probably the main reason, there was a bug in the vmf which made my textures black
so here i am back with a lot of changes:
  • new spawn
  • new area by spawn
  • layout is more square
  • new routes
  • better optimisation
  • mid is wider
  • death pit is now a canal
  • no more canal by spawn
  • ease of life changes for me
anyhow hope the new layout works
  • Push mid outwards more
  • Widened underground area
  • Cut spawn flanks by the centre of the map
  • Stairs now push out sideways
  • Other fixes
  • lighting
  • cutting sightlines
  • 2 extis at spawn
  • spawn is further forward
  • removed hiding spots
  • cover on point
  • more fixes