-fixed a roof at C that didn't have collisions
-the doors that open after B is captured now take 15 seconds to start opening instead of 10, since I felt watching the demos that it was too easy for BLU to get through them too quickly without RED setting up a consistent defense
I know C sucks and am already working on a fixed version.
I plan to also change A a little, since RED Snipers seem to currently have a hard time on it.
Still, though, I was really happy with how A2 played, even with fairly imbalanced teams. It's the kind of feeling that makes me want to keep mapping, and it makes me wonder why I spent a month not releasing any new versions of this map, thereby denying myself of this feeling.
Also, it probably would've taken me at least another week, or longer, to realise that C is terrible. Who could've guessed that testing maps is actually a really good thing?