pl_tower a7
It's been a month. During that time, I "worked" on a new layout. It's now done.
A7 is here! I fixed the spawns!
Note that since A4, I redesigned the original pl_tower, so A4 is essentially an A1.
In A4, I tried to fix the problems the previous map had which included being too cramped, having awful Sniper sightlines and being generally not very TF2-like.
For A5, I doubled the intensity of the map's lights, changed A to have a high-ground area that leads to BLU's first spawn, changed C to be easier to attack and took 1920x1080 screenshots (which are still up oops)
I'll probably have run out of steam by A6, so expect that to be the final version.
Update: I was wrong.
Note that since A4, I redesigned the original pl_tower, so A4 is essentially an A1.
In A4, I tried to fix the problems the previous map had which included being too cramped, having awful Sniper sightlines and being generally not very TF2-like.
For A5, I doubled the intensity of the map's lights, changed A to have a high-ground area that leads to BLU's first spawn, changed C to be easier to attack and took 1920x1080 screenshots (which are still up oops)
I'll probably have run out of steam by A6, so expect that to be the final version.
Update: I was wrong.