A2 is here! I removed all the Mannpower logic and renamed the map to pl_tower to suit the change. I also took screenshots, though two of them were taken without anti-aliasing and they're all low-resolution. I might improve on that later. I also compiled with HDR, and it doesn't hurt your eyes anymore! There were also a number of gameplay changes based on the feedback from testing a1a, mostly to fix the gameplay issues switching from Mannpower caused, such as the lack of a forward spawn.
Now I need to put in the hard work to make the gameplay good.