I was a goofball and published with some glaring bugs. So, I decided to stop hotfixing and just sit there and fix everything. So, I went ahead and changed the locations of a few kits so bots can grab them easier, fixed the signs appearing at the wrong times, changed the arrow indicators from a func_door to a func_brush so they just instantly materialize and dont stick out of the ceilings, and made red's respawn time a little longer (it was INSANELY fast when pushing as blu in prelim bot testing), and added an instant respawn for red when point 1 is capped so blu doesnt just instantly plow through it (not always the case, but with the lengthened respawn times this is likely).
Obviously this is gonna be unbalanced but hopefully its a little nicer in time for the official maptesting.