pl_rattlesnake a14

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added and removed crates

added a light
sorry i missed the first playtest, and yes the map was heavily inspired by cactus canyon because valve will probably never finish it.

-added a forward spawn for both red and blu
-added and moved trucks
-added the pit
-changed the door that closes to a one way door when the 2nd point is capped
-changed the look of the cart door to not be confused with a checkpoint
-changed the cart door to a non transparent texture
-made a few windows more obvious that they are windows that cant be shot through
-red now instantly respawns when a point is capped
-flipped the staircase and doorway on the building next to the 1st point
-added signs with arrows on them for helping navigation
-made adjustments to the cliff to be smaller in a few places