pl_rattlesnake a10

red rock themed payload map with some inspiration from cactus canyon.

  1. long

    -added more track between the 1st and 2nd point to help defend
    -added a 2nd blu forward spawn when the 2nd point is capped
    -removed the window in the wood building on the big flank and added a dropdown
    -changed the rock and ground textures to give a little different feel
    -adjusted the sun color
  2. blue collar tweaks

    -changed the cart door design
    -rearranged ammo and health
    -removed the flank one way door to last [the goal is to lead blu around and on the cart path and get more people to use the big flank to last]
    -the one way door in the mid building will now open when B is capped instead of when the cart door is opened
    -made the red shed near A into a small building that you can go in
    -removed the crate and pallet near the wood wall into last
    -lowered the last big flank so its hard or impossible for...
  3. good compile

    did good compile instead of fast, oops
  4. a7

    -fixed blu's forward spawn again
    -rearranged a few health and ammo packs
    -made the corner door route only open when the 2nd point is capped
    -added a new doorway to the gray building near last
  5. fix and dix

    -fixed blu sometimes spawning in their 2nd spawn before the door is active
    -removed a few ammo packs around last
    -re added a red spawn door for their 2nd spawn and somewhat closed off the blu cliff route on last to reds spawn
    -removed the little room in the first cart building and replaced it with a platform where engineer can make their nests and raise their young
    -added a new exit to blu's 2nd spawn
    -health and ammo packs before the 1st point will not vanish after the 1st point is capped...
  6. split halfway spawn

    -removed the old forward spawn and replaced it with 2 new ones for both teams
    -blu now gets a forward spawn when capping the first point instead of the second
    -added a fence to the top area on last to block snipers
    -removed the fence in the right side of reds last spawn area
    -moved the boom boom pit away from the wall a little bit
    -removed on of reds exit doors from spawn (suggestion from Yeti)
    -modified the cliff route on the left of reds last spawn to be more safe and encourage usage
  7. smol

    added and removed crates

    added a light
  8. halfway spawn

    sorry i missed the first playtest, and yes the map was heavily inspired by cactus canyon because valve will probably never finish it.

    -added a forward spawn for both red and blu
    -added and moved trucks
    -added the pit
    -changed the door that closes to a one way door when the 2nd point is capped
    -changed the look of the cart door to not be confused with a checkpoint
    -changed the cart door to a non transparent texture
    -made a few windows more obvious that they are windows that cant be shot...