pl_rattlesnake a14

red rock themed payload map with some inspiration from cactus canyon.

  1. hmm check pleeeaaase

    added a new point where the cart door opens

    added a staircase up to the first red spawn from the other side of the cart door

    added a catwalk to counter sniper the filthy reds on their base

    made the billboard not silly
  2. cactus cleanup

    -removed cactus
    -made the mid building staircase simple and less inconvenient
    -added support to floating buildings
    -changed more things
  3. blu spawn rework

    changed the layout area of blu's first spawn to help with a nasty sightline

    removed the roof area high ground part in the first cart building

    added a door to the last pit

    changed the lighting and skybox
  4. big and different

    changes, like last and stuff
  5. long

    -added more track between the 1st and 2nd point to help defend
    -added a 2nd blu forward spawn when the 2nd point is capped
    -removed the window in the wood building on the big flank and added a dropdown
    -changed the rock and ground textures to give a little different feel
    -adjusted the sun color
  6. blue collar tweaks

    -changed the cart door design
    -rearranged ammo and health
    -removed the flank one way door to last [the goal is to lead blu around and on the cart path and get more people to use the big flank to last]
    -the one way door in the mid building will now open when B is capped instead of when the cart door is opened
    -made the red shed near A into a small building that you can go in
    -removed the crate and pallet near the wood wall into last
    -lowered the last big flank so its hard or impossible for...
  7. good compile

    did good compile instead of fast, oops
  8. a7

    -fixed blu's forward spawn again
    -rearranged a few health and ammo packs
    -made the corner door route only open when the 2nd point is capped
    -added a new doorway to the gray building near last
  9. fix and dix

    -fixed blu sometimes spawning in their 2nd spawn before the door is active
    -removed a few ammo packs around last
    -re added a red spawn door for their 2nd spawn and somewhat closed off the blu cliff route on last to reds spawn
    -removed the little room in the first cart building and replaced it with a platform where engineer can make their nests and raise their young
    -added a new exit to blu's 2nd spawn
    -health and ammo packs before the 1st point will not vanish after the 1st point is capped...
  10. split halfway spawn

    -removed the old forward spawn and replaced it with 2 new ones for both teams
    -blu now gets a forward spawn when capping the first point instead of the second
    -added a fence to the top area on last to block snipers
    -removed the fence in the right side of reds last spawn area
    -moved the boom boom pit away from the wall a little bit
    -removed on of reds exit doors from spawn (suggestion from Yeti)
    -modified the cliff route on the left of reds last spawn to be more safe and encourage usage