Full layout overhaul Removed half of the main room upper floor breakable path to E the rooms west to the C point the cliff flank between C and D Added real spawn rooms for the blu team stairs in main room an extra bunker with no underground tunnel longer track after A and B to make setup easier elevated platform at B walls on C platform ammo and health packs on D catwalks no build brushes for large doors on D point Changed map name red team now has access to b from the side red team no longer has direct access to B after blu captures it the building exit sightlines for A point have been blocked the screen in the main room now use teleporter upgrade particles added gates to plane room intead of narrow metal fences and prop spam made some doors one way to better funnel players to the right area
Added point_worldtexts shrunk visualizer box in red spawn BC
added red spawnpoints closer to BC Added trigger_hurt on balcony in the courtyard shortened blue timer for balancing
fixed hdr