Full layout overhaul
Removed
  • half of the main room upper floor
  • breakable path to E
  • the rooms west to the C point
  • the cliff flank between C and D
Added
  • real spawn rooms for the blu team
  • stairs in main room
  • an extra bunker with no underground tunnel
  • longer track after A and B to make setup easier
  • elevated platform at B
  • walls on C platform
  • ammo and health packs on D catwalks
  • no build brushes for large doors on D point
Changed
  • map name
  • red team now has access to b from the side
  • red team no longer has direct access to B after blu captures it
  • the building exit sightlines for A point have been blocked
  • the screen in the main room now use teleporter upgrade particles
  • added gates to plane room intead of narrow metal fences and prop spam
  • made some doors one way to better funnel players to the right area
Added point_worldtexts
shrunk visualizer box in red spawn BC
  • added red spawnpoints closer to BC
  • Added trigger_hurt on balcony in the courtyard
  • shortened blue timer for balancing