Please alert me of any bugs or clipping errors! A huge portion of geometry has shifted!!
Closed in the 2nd point by 128 units, cut a lot of fat
Adjusted high-ground cover on 2nd
Removed 256 units of deadspace on first
Lowered blue respawn by 2 seconds on first
Added a force respawn for red after 2.5 is capped
Misc detail changes for collision continuity
Refactoring really. Scaling the map to tf2s playstyle as previous versions felt overscaled and very passive.
Playing heavy felt trash IMO. Cover on 2nd made holding so passive that the point would usually be capped with little resistance. Not trying to make the pendulum swing too hard in defense's favor, it's just small changes
The future?
Bugfixes and whatever satisfies me (probably nothing). That's all I'd expect really.
Closing statements:
Without a doubt, working on this map has felt truly meaningless to me. To sacrifice time, sleep, and energy for little to no actual return is fucking demeaning. I now strip myself of this clown costume and return to a life equally as meaningless with a fraction of the torment. No, I don't need your sympathy. :^)
Seriously though, thanks to everyone who gave this map a chance, especially Oprahs server, RGL mappugs, and shounics server.