Plans for A2:
-Adjust some of the routes around B, C and D to be land-exclusive
-Improve the water texture
-Attempt to improve B's backward hold (which this update aims to create in the first place) by making it tie in more with the iconic structure B was in before, which is fun to fight in and around
-Improve RED's routing to B from spawn in response to B's new position, without changing the time it takes them to reach A or the B forward hold
Changelog:
-B has been moved further back
-RED was consistently able to get a forward hold on this point after A is capped, but when they lost this forward hold, they just didn't have time to recover before losing B. This change is aimed at making it more possible for RED to have a backward hold on B.
-I don't expect this to actually be fun, it's more of an experiment, where if I'm satisfied with the results I know I can invest the time to give it better geometry later.
-The boat is now bigger and brush-based
-This'll make it easier to hide under and less annoying to sit on top of
-It may also visually clip through things or get you stuck so be careful!
-BLU is now actually teleported to their spawn for B when it enables like they were supposed to be (whoops!)
-Fun fact: You can stand on this fence