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pl_boatload _b3

Have a boatload of fun in the early morning!

I liked koth_tiftidwater, so I extended the concept into an entire single-stage 4-point payload map.

It also features subtle other gimmicks, like BLU getting less time from capturing a control point if they do it too quickly, and BLU not getting their forward spawn to attack C until they actually earn it.

Now available on the Steam Workshop!
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Author
Tiftid
Downloads
1,467
Views
2,631
First release
Last update
Category
Payload

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Latest reviews

Boatload does what I thought was impossible, previously: The map makes water gameplay *fun.* With the combined power of genuinely just well-designed combat arenas, with the additional speed boost in the water which makes moving around feel SO much better, the Water gameplay feels just as tight the on-land gameplay too! And that's not even to say that the land gameplay is lacking; In fact, it's actually quite good! In particular I always think of A and D as the greatest bits of the land gameplay, it is always a lot of fun narrowly avoiding damage by moving fluidly (hehe) between the water and land, and counterattacking with my weapons. It is just SATISFYING, dude! All the classes except maybe(?) Demoman feel like they have a distinct purpose in Boatload, and it really shows when playing. The detailing looks absolutely great, too! The contrast between the generally yellowish industrial environment is perfectly complemented with the beautiful blue sky variant of sky_goldrush, and it looks fantastic! I love all the little details within the industrial bits too; from the large pipes, to the shapes of buildings, it's really creative while also feeling realistic, which is quite the achievement! I would firmly recommend this map to any self-respecting server, as Boatload is a treat that should be enjoyed! And I would also recommend our fellow mappers analyze the map as well; There's a lot to be learned! Boatload is, without a doubt, a 10 out of 10 map.