The map has been pretty tough for BLU! In an attempt to fix this, I have made the following changes:
- Tweaked pickups
- Removed the rollback zones before B
- Changed the left route into B into a one-way route for BLU that is opened as soon as the cart reaches the top of the hill.
There is also a clear audio/visual indication of this.
- The right route into B is now always open, but the sightline out of it has been cut off by a wood fence.
- Added a shortcut route that opens after B is capped to make it easier for BLU to leave their forward spawn
- Fixed one of the spawn room triggers being inactive
- Redesigned part of the transition area between B and C and gave BLU a better route
- Added a high ground area for BLU in last, accessible from a staircase off the main choke
- Tweaked the left flank into last