Added payload cart dispensers
Removed overlapping hud
Fixed some cart clipping issues
Redone with the cart path on the second half
> Instead of crossing near the end, it crosses right before going into the third area
> The track in the last area has been cut to justify this
Lighting and optimization improvements
Added HDR support
> Hopefully the HDR anti-blindness tool works, otherwise expect an a3a
Changed how the intersection works... again
Removed pathways connecting the lower areas between the two buildings to each other and the first building near the starting area
Disabled forward spawns until a cart reaches the lower area
> The spawn rooms and final area are still enabled
Various detailing done by Me and Guardian (Mostly Guardian on the detailing and the geo changes)
Changed how various lights work
Added forward spawns closer to the second half
Fixed an issue related to the cross section of the payload carts
Expanded the spawn rooms
Removed the flank between the carts initial locations
Added kill triggers to the cart pits
Changed the consumption rate of the payload carts
Added a "overtime" mechanic (same as pipeline)