Added small healthpacks on small wooden ledges attached to the ramps up top Fixed the sticking to the edges of the magnets (lmk how this works, I may have to trim them more) (hopefully) Fixed standing in goal Fixed vantablack minecarts
a4 changes: Nerfed trimp ramps on goal Raised magnets and ramps slightly Nerfed mid trimp ramps Opened up the map to the outside, now has a skybox. Should make for better visibility Credit to KrazyZark for mining vehicles Credit Asdf1308 for Yellow Haul Truck
- Fixed a strange catapult bug.
The map is now brighter, and brighter towards the top. Hopefully this helps with seeing players who are up high The tops of the goals are much harder to stand on now Added trimp ramps to the sides of mid Rearranged the trimp ramps on the goals, it is easier for demo to defend now Cubbies are now shallower You can rotate on leaf now The fences/barriers near the goals now have wire on them to see through the other sides The upper shelves have been replaced by ramp extensions, they are far less op now Fixed a pixel walk on the goals Magnet pulls on the jack harder Raised the minecarts Adjust spawning (you can buff team as med now) Catapults send jack to top of mid Got rid of the top layer of mid, replaced with a truncated pyramid Should work with HDR now