• Added small healthpacks on small wooden ledges attached to the ramps up top
  • Fixed the sticking to the edges of the magnets (lmk how this works, I may have to trim them more)
  • (hopefully) Fixed standing in goal
  • Fixed vantablack minecarts
a4 changes:
  • Nerfed trimp ramps on goal
  • Raised magnets and ramps slightly
  • Nerfed mid trimp ramps
  • Opened up the map to the outside, now has a skybox. Should make for better visibility
  • Credit to KrazyZark for mining vehicles
  • Credit Asdf1308 for Yellow Haul Truck
- Fixed a strange catapult bug.
  • The map is now brighter, and brighter towards the top. Hopefully this helps with seeing players who are up high
  • The tops of the goals are much harder to stand on now
  • Added trimp ramps to the sides of mid
  • Rearranged the trimp ramps on the goals, it is easier for demo to defend now
  • Cubbies are now shallower
  • You can rotate on leaf now
  • The fences/barriers near the goals now have wire on them to see through the other sides
  • The upper shelves have been replaced by ramp extensions, they are far less op now
  • Fixed a pixel walk on the goals
  • Magnet pulls on the jack harder
  • Raised the minecarts
  • Adjust spawning (you can buff team as med now)
  • Catapults send jack to top of mid
  • Got rid of the top layer of mid, replaced with a truncated pyramid
  • Should work with HDR now