Multi Stage Panamint Springs a18
By Hanz
http://archive.tf2maps.net/showthread.php?t=7069
Panamint Springs (ctf_panamint)
Made by:
- Hannes "Hanz" Tirez (Author)
- Grahame "grazr" Hinde (Author)
- Alex "Rexy" Kreeger (Models)
Panamint Springs was my entry for the 3rd Annual Contest. The map is based on a village called Panamint Springs somewhere in America: it has a desert environment with both goldrush and badwater style.
The gametype is a new A/D CTF gametype. BLU is attacking, RED defending. BLU has to carry the intelligence to all the control points to win. There are 3 stages, with it each stage 2 control points. (So a total of 6 control points)
Thanks to:
-Shmitz (intel pedistal)
-Icarus (entity setup prefab)
-Acegikmo (environment gallery)
-III_Demon (track pieces)
-TF2Maps.net
Panamint Springs (ctf_panamint)
Made by:
- Hannes "Hanz" Tirez (Author)
- Grahame "grazr" Hinde (Author)
- Alex "Rexy" Kreeger (Models)
Panamint Springs was my entry for the 3rd Annual Contest. The map is based on a village called Panamint Springs somewhere in America: it has a desert environment with both goldrush and badwater style.
The gametype is a new A/D CTF gametype. BLU is attacking, RED defending. BLU has to carry the intelligence to all the control points to win. There are 3 stages, with it each stage 2 control points. (So a total of 6 control points)
Thanks to:
-Shmitz (intel pedistal)
-Icarus (entity setup prefab)
-Acegikmo (environment gallery)
-III_Demon (track pieces)
-TF2Maps.net