Headland

Headland A12

Changelog:
Made the control point have the high ground.
Added more cover on the control point.
Removed the cubby on the battlements and raised the fences around them.
Made some of the battlements wall transparent.
Added cube maps.
Changed health and ammo locations and amounts.
Tweaked lighting.
Minor optimization.
Added minor detailing around the map.
Added basic signs.
Fixed some misc clipping issues.

Screenshots:

a4_1.jpg a4_2.jpg a4_3.jpg a4_4.jpg a4_5.jpg a4_6.jpg
I am searching for a new name, as overpass no longer suits what I want the map's theme to be.
Maybe something mountainy or rurl.

Changelog:
Changed right passage/maze into a building.
Increased the roof height of the left building.
Tweaked the door positioning on the right hut to fix sightlines even more.
Fixed a bunch of clipping problems with fences.
Tweaked lighting.
Changed health and ammo locations slightly.
Changed door sizes across the map.
Turned the right rock wall into a displacement, and added small amounts of detail.
Fixed a bug with the resupply cabinets.
Changed building layout on the very right of spawn to look and play better.
Fixed player clips on the displacements and buildings being slightly offset.
Optimized the map more.
Updated the sneaky right area outside spawn.

Screenshots:

updatedbuildingfromoutside.jpg
updatedbuildingfromoutside.jpg
updatedrightfence.jpg
updatedrightroom.jpg
updatedrockwall.jpg
updatedroomheight.jpg
Changelog:
Overhauled the lighting.
Redid the control point.
Changed the peek hole into a window in the left hut.
Moved the left hut more to the side to control sniper sight lines.
Optimized the map more.
Made the spawn glass one sided.

Thanks for the feedback.

Updated screenshots:

Updated control point1.jpg
updated control point2.jpg
updated hut.jpg
Only made the file smaller, no gameplay changes.