• Slid the whole map 128 units down the line of symmetry, and 128 apart at the line of symmetry
    • This breaks the lower spawn-to-spawn sightline though the stream
    • This also expands the center of the playspace to be less cramped
  • Expanded the back areas of the points
    • This includes a new large rock for cover
    • This new rock blocks a different spawn-to-spawn sightline, meaning it's now possible to reach both points without ever crossing a map-spanning slightline
  • Increased signage
  • Added a box you can jump on to get up into the spawns from the stream
    • You could do this on a rock before, but it was inconsistent

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I guess I'm working on an arena map now.
  • Fixed the broken doors
  • Added some cover to reduce the ridiculous sightline I somehow missed last time
  • Increased the texture scale on the water
  • Renamed the points
  • Fixed players spawning inside of each other
  • Expanded spawn buildings significantly
    • There's a new exit into the stream
    • This exit also dodges the sightlines across mid
  • Reworked cover around the points
  • Set the skybox to sky_morningsnow_01
    • Rotated the entire map 180 degrees to make the lighting match
  • Renamed the map to Outwash
  • Some detailing for fun
  • Clipping fixes
    • The roofs next to the point are also now unclipped
  • Increased lighting around the map
  • Turned down the bloom slightly

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