Fixed a lighting issue and some non symmetric elements.
Version a17 was listed for play in the upcoming RGL map cup despite being kind of shit. I am a little more proud of this one and depending on my personal timeline could be the version played in the cup. Probably the last version before beta (it might already be at that point honestly).

Changes:
  • Kitchen has been expanded, entrance has been moved deeper into yard and exit to mid is easier to bust through.
    • A medium pack and small ammo has been put in kitchen.
  • Last is wider, right spawn has been moved to compensate.
  • Lighting and clipping improvements.
  • Art pass (?). Not done yet but I'm getting closer. No ideas for the factory area and I'm still not happy with the skyline on last (If you're a mapper with any feedback feel free to dm me).
  • There are now apples on the apple themed map (Thanks Rhamkin!).
If you have any thoughts on the map's design feel free to dm me on discord (shoeshocker).
After a bit of a break, Orchard is back, and it's better than ever.

Many thanks to Tristen and Wild_Rumpus for providing their feedback on the map.

  • Second to last "yard" has been significantly shrunk, lobby is now an actual lobby at this point.
  • Two has been reworked, point is now much closer to the entrances from last.
  • The small barricade in yard has been removed.
  • Silo on med is now attached to a shed that can be walked on.
  • Small pack near choke is now a medium.
  • Building separating mid and yard is now a bit wider,
  • A couple of detailing and performance changes.
Next version will probably be beta. Big things are coming soon people, buy Orchard stocks while they're low!
Orchads, lock in. Been cooking up version 16 for a little while now and made a lot of changes I'm really happy with.
  • Second to Last yard is overall smaller.
    • New doors leading in from lower.
    • "Bread" shutter is larger.
  • Two has been reworked.
    • Point has been moved to the center of the room.
    • Rollout now has some sight line blockers.
    • Bread is now taller and is connected to rollout.
  • Detailing improvements.
Version 15 of Orchard. Nearing the beta version, and hopefully some more concrete testing from high level players. (Many thanks to dinko for all the feedback for this version!)
  • Sexy circular last point.
  • Rotated right spawn door, moved shed to compensate.
  • Added catwalk to second to last yard to make rotations easier.
  • Added a "kitchen" to mid.
  • Tons of detailing changes.
Functionally the same as version 13. Major changes include:
  • Major detailing changes.
  • Reworked river to be harder to push.
  • Shutter is weakened, harder to get into left spawn.
  • Top left is larger, a ramp for defenders has been added to compensate.
  • Moved mid forward spawn to the left.
  • General optimization and performance improvements.
  • Frog is froggier.
After quite a long delay (and a few internal playtests with previous versions), I finally remembered to upload this version to tf2maps!
  • Reworked skyboxes
  • Displacements on every part of the map!
  • New detailing
  • Revamped second, including "frog" and "big door"
  • Weaker sightlines into yard