Orchard

Orchard a16

Orchads, lock in. Been cooking up version 16 for a little while now and made a lot of changes I'm really happy with.
  • Second to Last yard is overall smaller.
    • New doors leading in from lower.
    • "Bread" shutter is larger.
  • Two has been reworked.
    • Point has been moved to the center of the room.
    • Rollout now has some sight line blockers.
    • Bread is now taller and is connected to rollout.
  • Detailing improvements.
Version 15 of Orchard. Nearing the beta version, and hopefully some more concrete testing from high level players. (Many thanks to dinko for all the feedback for this version!)
  • Sexy circular last point.
  • Rotated right spawn door, moved shed to compensate.
  • Added catwalk to second to last yard to make rotations easier.
  • Added a "kitchen" to mid.
  • Tons of detailing changes.
Functionally the same as version 13. Major changes include:
  • Major detailing changes.
  • Reworked river to be harder to push.
  • Shutter is weakened, harder to get into left spawn.
  • Top left is larger, a ramp for defenders has been added to compensate.
  • Moved mid forward spawn to the left.
  • General optimization and performance improvements.
  • Frog is froggier.
After quite a long delay (and a few internal playtests with previous versions), I finally remembered to upload this version to tf2maps!
  • Reworked skyboxes
  • Displacements on every part of the map!
  • New detailing
  • Revamped second, including "frog" and "big door"
  • Weaker sightlines into yard