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Version a17 was listed for play in the upcoming RGL map cup despite being kind of shit. I am a little more proud of this one and depending on my personal timeline could be the version played in the cup. Probably the last version before beta (it might already be at that point honestly).
Changes:
Kitchen has been expanded, entrance has been moved deeper into yard and exit to mid is easier to bust through.
A medium pack and small ammo has been put in kitchen.
Last is wider, right spawn has been moved to compensate.
Lighting and clipping improvements.
Art pass (?). Not done yet but I'm getting closer. No ideas for the factory area and I'm still not happy with the skyline on last (If you're a mapper with any feedback feel free to dm me).
There are now apples on the apple themed map (Thanks Rhamkin!).
If you have any thoughts on the map's design feel free to dm me on discord (shoeshocker).
Version 15 of Orchard. Nearing the beta version, and hopefully some more concrete testing from high level players. (Many thanks to dinko for all the feedback for this version!)
Sexy circular last point.
Rotated right spawn door, moved shed to compensate.
Added catwalk to second to last yard to make rotations easier.
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