Again, I listened to the main feedback given, it is still boring. I didn't realize where the boredom came from until we reached point 3. The third cap was terminally boring and didn't feel like tf2. And so, after being told to, I completely scrapped the third cap, aside from the entrance to last and the area around BLU forward spawn.
No Overall changes made
(A)
Removed useless balcony defense inside the trench
Remove doorways within the flank
(B)
Added props on the ship, for cover and aesthetics
(E)
Removed crates and blocked off op Sentry spots
(C and D)
Added new cap, changed original to cap D
Removed the previous marketplace, replaced with a cramped city sector to create a chokepoint
Altered path track to be more dynamic, constantly going up and down throughout the city center
Blocked off beach flank
Turned D into an island
Fixed Sniper being to oppressive