Multiple big changes in response to a very prominent issue: the map was boring. It felt like a big corridor with balconies on the side, with no real variation on the track itself. Also, Red was crushed for three rounds straight due to lacking defensive spots, so Blue simply rolled past them. Also, minor cosmetic issues were fixed
1- New forward spawn for Blue after 2nd
2- Made it so Red can exit out of their locked spawn after 1rst
3- Expanded Red's last spawn, added new door with High ground
4- Made the first cap have more height variations and more areas for Red to defend
5- Connected the walkway with the stairs on 3rd with the entrance to Red last
6-Added a new flank through the building next to the water pumps on 3rd
7- Added a new flank route on 1rst, through a beach that also has a ramp onto 2nd
8- Transformed point C into a beach with a tower so that Red can defend more easily, due to Blue having the high ground
9- Added an overhang on 1rst to cut sightlines
10- Fixed an issue with info_observer_point causing the camera to shift permanently
11- Fixed an issue where the Engineer could build buildings on top of Blue's flank route
12 - Fixed an issue where props decided to forgo the laws of physics (Props were floating)
13- Gave Red some much-needed cover on multiple points, especially on 1rst and 3rd
14- Reduced respawn timers for Red