od_consignment

od_consignment erl04c

fixed console spam.
clipped one spot correctly to avoid the ability to stand at that spot.
added crate to make one clip less unknown.



tried to fix the hud but it just broken and idk how to fix it.
i lacked the time
cubemap should be fixed RIGHT NOW.

i don't see lack of texture from cubemaps so i can't really help it.
i tried to build cubemap for LDR and HDR by making cubemap
on LDR and then repeating it with HDR.
made small optimalizations (probaly they are bad.)
mirrored healt kid and ammo pack near spawn (on blue was missing)
buildcubemap
fixed the typo. changed the "droped dynamite" to "dropped dynamite". i did it accidently and i wasnt paying attention to this until someone showed me in feedbacks.


this is probaly the last update of this map before the pick it up event ends.
small change on last trains (objective)
layout change on the middle
lowered the conveyer belt
elevated a little bit trains near conveyer belts to stand on the tracks
added one track prop
reduced the bomb time from 50 to 45
decreased total time by 15sec to suit bomb time
not fixed few things lol
renamed trains from train01 and train02 to sawmovelinear01 and sawmovelinear02 to get rid of this "sticky" situation.
one of the door front of respawn times has been removed
containers has been added and small medkit has been removed. rip ;c
removed few fences to make russian walls for better visibility and other reasons.

still didnt fixed few thinks until someone will report them ;3 im interested how long will it take but pls don't try to find that
removed few props
map optimized bit more but still poorly i sorry.
forgot to make cubemap again.... im sorry for that too
added few displacement and brushes to make the middle less flat.
bomb time expended from 35 to 50
total time is now 15s longer to suit the bomb time
replaced view props to others to remove the feeling of crate world.

removed herobrine
^ i didnt even add him

late note:
broken view team colors (i mean few blue spots may have red textures, should not ruin the gameplay but still may annoy)
the respawns has been moved to new locations to avoid the spawn camping and let players move more freely
in the middle new way has been added
respawn time decreased to 9 (probaly around 18-23sec)
packed the conveyer texture because last time i forgot about it
made a areaportalwindow to a house to disallow snipers see through the house from long distances
added few fence
replaced few textures
the model has been recompiled and repacked into the map.
i can't do anything more because there can't be anything else to do with it.
platform has been packed again. (it was but something bugged i don't even know what)

respawn time reduces from 18 to 14 (real respawn time was 30 and that was bit too long)

also cubemaps wasnt fixed because i didnt even add them yet.
layout of the map has changed a bit.
added few elevated areas and made the map less open.
blue train sound has been fixed (was broken bcuz was connected to red one)
respawn time is now longer to make the win easier
train alert thing has been added
added sound for the bells at spawns
few areas are now available
added few "newbie" friendly spots (made few places doesnt require
jump + shift to get out or get it.)
changed texture location of platform in the middle. now it uses the same as the wheel on od_canary. (i accidently used old location)
made few more things that i forgot.
respawn increased (from 6 to 18)